Rebuilding the Body

De (autor): John Michael Seeber

Rebuilding the Body - John-michael Seeber

Rebuilding the Body

De (autor): John Michael Seeber


The first prosthetic devices consisted of wooden legs and hooks for hands. Today, many prostheses and bionics can do everything a natural limb can do--and more! Learn about inventions from the past that have been used to rebuild the body and modern-day advancements including the use of 3D printers to create prosthetics! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
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84.37Lei

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The first prosthetic devices consisted of wooden legs and hooks for hands. Today, many prostheses and bionics can do everything a natural limb can do--and more! Learn about inventions from the past that have been used to rebuild the body and modern-day advancements including the use of 3D printers to create prosthetics! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
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