Physics for Game Programmers

Physics for Game Programmers - Grant Palmer

Physics for Game Programmers

Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

This book illustrates how to infuse compelling and realistic action into game programming--even if you don't have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

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390.55Lei

390.55Lei

433.94 Lei

Primesti 390 puncte

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Filled with unique and challenging exercises to solve, this book illustrates how to infuse compelling and realistic action into game programming--even if one doesn't have a college-level physics background. This book covers the basic physics and mathematical models and then shows clearly how to implement them to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

This book illustrates how to infuse compelling and realistic action into game programming--even if you don't have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

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