How to Tell a Story: 1 Book + 20 Story Blocks = a Million Adventures

How to Tell a Story: 1 Book + 20 Story Blocks = a Million Adventures - Daniel Nayeri

How to Tell a Story: 1 Book + 20 Story Blocks = a Million Adventures


Introducing an incredible storytelling package--a full-color, 144-page book paired with a collection of 20 six-sided, beautifully illustrated storytelling cubes that make it easy for any imaginative child (and that is every child) to start creating wonderful stories. Roll the blocks, and you can make anything happen, to anyone, anyplace in this or any other world.

The book is a guide to the principles of creative storytelling. It covers the essential elements like conflict--that thing that no one likes in real life, but without which no story could ever start--characters, motivation, dialogue, theme, and, of course, the climax. As you turn the pages, you'll be prompted to roll the story blocks. And that's when the magic starts to happen.

The blocks are coded by color, each loosely associated with a part of speech. A simple exercise about motivation, for example, asks the reader to roll the blocks and find one red block (person or animal) "who wanted nothing more in this world than to" one green block (action). Depending on the outcome, the reader might end up telling a tale of a cowboy who just wanted to dance or a mummy who wanted to race cars.

How to Tell a Story combines the surprising whimsy of Mad Libs with the compelling fun of storytelling cubes. Its exercises and games will have readers mastering the basics of storytelling while exercising their creative muscles. And who knows where that journey will end?

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Introducing an incredible storytelling package--a full-color, 144-page book paired with a collection of 20 six-sided, beautifully illustrated storytelling cubes that make it easy for any imaginative child (and that is every child) to start creating wonderful stories. Roll the blocks, and you can make anything happen, to anyone, anyplace in this or any other world.

The book is a guide to the principles of creative storytelling. It covers the essential elements like conflict--that thing that no one likes in real life, but without which no story could ever start--characters, motivation, dialogue, theme, and, of course, the climax. As you turn the pages, you'll be prompted to roll the story blocks. And that's when the magic starts to happen.

The blocks are coded by color, each loosely associated with a part of speech. A simple exercise about motivation, for example, asks the reader to roll the blocks and find one red block (person or animal) "who wanted nothing more in this world than to" one green block (action). Depending on the outcome, the reader might end up telling a tale of a cowboy who just wanted to dance or a mummy who wanted to race cars.

How to Tell a Story combines the surprising whimsy of Mad Libs with the compelling fun of storytelling cubes. Its exercises and games will have readers mastering the basics of storytelling while exercising their creative muscles. And who knows where that journey will end?

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