Dungeons & Dragons: How to Be More D&d: Face Your Dragons, Be More Adventurous, and Live Your Best Geeky Life

Dungeons & Dragons: How to Be More D&d: Face Your Dragons, Be More Adventurous, and Live Your Best Geeky Life - Kat Kruger

Dungeons & Dragons: How to Be More D&d: Face Your Dragons, Be More Adventurous, and Live Your Best Geeky Life

Kat Kruger is a best-selling freelance game designer at her owner-operated company, Steampunk Unicorn Studio. Her previous projects include: HeroQuest, Betrayal at Baldur's Gate, and various D&D adventures. In the TTRPG sphere she has most notably contributed to the inaugural Uncaged Anthology and Eyes Unclouded. She is also the Dungeon Master on the family-friendly, actual-play podcast d20 Dames. When she's not writing or editing games, she's raising a geeky toddler with her partner and their dachshund in Seattle.

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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Kat Kruger is a best-selling freelance game designer at her owner-operated company, Steampunk Unicorn Studio. Her previous projects include: HeroQuest, Betrayal at Baldur's Gate, and various D&D adventures. In the TTRPG sphere she has most notably contributed to the inaugural Uncaged Anthology and Eyes Unclouded. She is also the Dungeon Master on the family-friendly, actual-play podcast d20 Dames. When she's not writing or editing games, she's raising a geeky toddler with her partner and their dachshund in Seattle.

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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