Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (5th Edition)

Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (5th Edition) - John Willis

Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (5th Edition)


Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (5th Edition) textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers, interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, a total of 760 pages covering major workspaces of Fusion 360 such as DESIGN, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This edition of textbook has been developed using Autodesk Fusion 360 software version: 2.0.11415.

This textbook not only focuses on the usages of the tools/commands of Fusion 360 but also on the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives that allow users to experience for themselves the user friendly and powerful capacities of Fusion 360.

Table of Contents:
Chapter 1. Introducing Fusion 360
Chapter 2. Drawing Sketches with Autodesk Fusion 360
Chapter 3. Editing and Modifying Sketches
Chapter 4. Applying Constraints and Dimensions
Chapter 5. Creating Base Feature of Solid Models
Chapter 6. Creating Construction Geometries
Chapter 7. Advanced Modeling - I
Chapter 8. Advanced Modeling - II
Chapter 9. Patterning and Mirroring
Chapter 10. Editing and Modifying 3D Models
Chapter 11. Working with Assemblies - I
Chapter 12. Working with Assemblies - II
Chapter 13. Creating Animation of a Design
Chapter 14. Working with Drawings

Main Features of the Textbook

  • Comprehensive coverage of tools
  • Step-by-step real-world tutorials with every chapter
  • Hands-on test drives to enhance the skills at the end of every chapter
  • Additional notes and tips
  • Customized content for faculty (PowerPoint Presentations)
  • Free learning resources for faculty and students
  • Additional student and faculty projects
  • Technical support for the book by contacting info@cadartifex.com
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Autodesk Fusion 360: A Power Guide for Beginners and Intermediate Users (5th Edition) textbook has been designed for instructor-led courses as well as self-paced learning. It is intended to help engineers and designers, interested in learning Fusion 360, to create 3D mechanical designs. This textbook is a great help for new Fusion 360 users and a great teaching aid for classroom training. This textbook consists of 14 chapters, a total of 760 pages covering major workspaces of Fusion 360 such as DESIGN, ANIMATION, and DRAWING. The textbook teaches you to use Fusion 360 mechanical design software for building parametric 3D solid components and assemblies as well as creating animations and 2D drawings. This edition of textbook has been developed using Autodesk Fusion 360 software version: 2.0.11415.

This textbook not only focuses on the usages of the tools/commands of Fusion 360 but also on the concept of design. Every chapter in this textbook contains tutorials that provide users with step-by-step instructions for creating mechanical designs and drawings with ease. Moreover, every chapter ends with hands-on test drives that allow users to experience for themselves the user friendly and powerful capacities of Fusion 360.

Table of Contents:
Chapter 1. Introducing Fusion 360
Chapter 2. Drawing Sketches with Autodesk Fusion 360
Chapter 3. Editing and Modifying Sketches
Chapter 4. Applying Constraints and Dimensions
Chapter 5. Creating Base Feature of Solid Models
Chapter 6. Creating Construction Geometries
Chapter 7. Advanced Modeling - I
Chapter 8. Advanced Modeling - II
Chapter 9. Patterning and Mirroring
Chapter 10. Editing and Modifying 3D Models
Chapter 11. Working with Assemblies - I
Chapter 12. Working with Assemblies - II
Chapter 13. Creating Animation of a Design
Chapter 14. Working with Drawings

Main Features of the Textbook

  • Comprehensive coverage of tools
  • Step-by-step real-world tutorials with every chapter
  • Hands-on test drives to enhance the skills at the end of every chapter
  • Additional notes and tips
  • Customized content for faculty (PowerPoint Presentations)
  • Free learning resources for faculty and students
  • Additional student and faculty projects
  • Technical support for the book by contacting info@cadartifex.com
Citeste mai mult

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